Punter Luke Magliozzi had a strong game, hitting nine punts for an average of 48.0, including a long of 59 yards.
Boise State racked up a program-record 818 total yards, which is also the most the Huskies have ever allowed in program history.
Things actually didn’t start out too poorly for the Huskies. Despite a three-and-out on their first offensive possession, the defense tightened up in the redzone and held Boise State to a field goal.
Then it all went downhill very fast.
The Broncos scored in just 44 seconds after they completed a 67-yard bomb over the top. The ensuing possession, David Pindell overthrew Tyler Davis and was intercepted. Boise State drove down and scored again to lead 17-0.
UConn had seven drives in the first half, six of which ended in a punt. On their first play of their first three drives of the game, the Huskies were called for a false start.
Meanwhile, the Broncos scored five touchdowns and hit two field goals on their seven first-half drives. They led 41-0 at halftime and out-gained UConn 514 to 86
On the first play of the second half, Boise State scored a 74-yard touchdown on a bubble screen. The Broncos put their second-team in for the next possession with over 13 minutes remaining in the third quarter.
UConn would not be shutout, however. Running back Kevin Mensah broke off a 55-yard run to finally put the Huskies into enemy territory. Two plays later, Pindell faked the Boise State defense and hit a wide-open Aaron McLean in the end zone.
The Broncos tacked on another 14 points before they really took their foot off the gas and put in their backups.
In total, UConn finished with just 74 passing yards and 122 rushing yards. Pindell couldn’t do much as he was frequently running for his life and even when he did have time, receivers seldom got open.
With that debacle now over, the Huskies have to put the first two games of the regular season behind them and go into week 3 with a clean slate. They get a (hopefully) easy opponent in FCS Rhode Island to build some confidence going into more evenly-matched games.