Player of the Game- Amida Brimah. The sophomore center finished with a double-double, plus 4 blocks, in only 20 minutes. If he can figure a way to stay on the floor for 30-35 minutes, he has a chance to be an absolute monster. He showed off an improved mid-range jump shot, he threw down 2 alley-oops and his relationship with the Gampel crowd is remarkable. The way the crowd reacts when he makes a play fuels him for the next few minutes of action. Gampel loves them some Amida.
Quote of the Night- Ryan Boatright "(Sam Cassell Jr.) isn't a young player. He's older than me."
Turning Point of the Game- There was a sequence around the 6-minute mark in the second half where UConn took control. SCSU's Michael Mallory hit a three to bring the game to 57-54, UConn. Cassell Jr. nailed a three in response to bring it back to 60-54. The Huskies were able to survive a 2-shot possession from SCSU before Hamilton snagged the rebound. He attempted a pull up 3, which he missed, but Terrence Samuel grabbed the offensive rebound. His put back layup missed, but recovered by Brimah who knocked down a foul line jumper to bring the score to 62-54. UConn never looked back.
Freshman Daniel Hamilton getting ready for his first preseason game at #UConn pic.twitter.com/oFyFllr32I— William Paxton (@wspaxton) November 4, 2014
Play of the Game- It's a tie between the two alley-oops Hamilton threw to Brimah at the beginning of the second half. Hamilton displayed a nice court vision all evening and these plays really brought the life back into Gampel.
Concern- Many would expect Rodney Purvis here, but I'm not really worried about him. His shot looked clean, he played with confidence and he found ways to make an impact. His jumper will start falling soon. Who I am concerned with is Phil Nolan. Like always, he did the dirty work tonight. He finished with 6 rebounds, in 19 minutes. He drew 2 charges and hustled around every minute he was out there. But, on the offensive end, he made little impact. He had his shot blocked at least twice, he missed a dunk, and generally was invisible.
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